Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
- A move is guaranteed to be valid and is placed on an empty block.
- Once a winning condition is reached, no more moves is allowed.
- A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board. TicTacToe toe = new TicTacToe(3); toe.move(0, 0, 1); -> Returns 0 (no one wins) |X| | | | | | | // Player 1 makes a move at (0, 0). | | | | toe.move(0, 2, 2); -> Returns 0 (no one wins) |X| |O| | | | | // Player 2 makes a move at (0, 2). | | | | toe.move(2, 2, 1); -> Returns 0 (no one wins) |X| |O| | | | | // Player 1 makes a move at (2, 2). | | |X| toe.move(1, 1, 2); -> Returns 0 (no one wins) |X| |O| | |O| | // Player 2 makes a move at (1, 1). | | |X| toe.move(2, 0, 1); -> Returns 0 (no one wins) |X| |O| | |O| | // Player 1 makes a move at (2, 0). |X| |X| toe.move(1, 0, 2); -> Returns 0 (no one wins) |X| |O| |O|O| | // Player 2 makes a move at (1, 0). |X| |X| toe.move(2, 1, 1); -> Returns 1 (player 1 wins) |X| |O| |O|O| | // Player 1 makes a move at (2, 1). |X|X|X|
Follow up:
Could you do better than O(n2) per
-------------------Could you do better than O(n2) per
move() operation?Solution #1
开一个2d array
class TicTacToe {
private int[][] grid;
private int n;
/** Initialize your data structure here. */
public TicTacToe(int n) {
this.n = n;
grid = new int[n][n];
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
grid[row][col] = player;
int win = player;
for (int i = 0; i < n; i++) {
if (grid[row][i] != player) {
win = 0;
break;
}
}
if (win == player) return player;
win = player;
for (int i = 0; i < n; i++) {
if (grid[i][col] != player) {
win = 0;
break;
}
}
if (win == player) return player;
if (row == col) {
win = player;
for (int i = 0; i < n; i++) {
if (grid[i][i] != player) {
win = 0;
break;
}
}
if (win == player) return player;
}
if (row + col == n - 1) {
win = player;
for (int i = 0; i < n; i++) {
if (grid[i][n - 1 - i] != player) {
win = 0;
break;
}
}
if (win == player) return player;
}
return 0;
}
}
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/
Solution #2,对1的优化
用2个array分别记录每一行和列,2个值来记录对角线
class TicTacToe {
private int[] rows;
private int[] cols;
private int diag;
private int antiDiag;
private int n;
/** Initialize your data structure here. */
public TicTacToe(int n) {
this.n = n;
rows = new int[n];
cols = new int[n];
diag = 0;
antiDiag = 0;
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
int mv = player == 1? 1 : -1;
rows[row] += mv;
cols[col] += mv;
if (row == col) diag += mv;
if (row + col == n - 1) antiDiag += mv;
if (Math.abs(rows[row]) == n
|| Math.abs(cols[col]) == n
|| Math.abs(diag) == n
|| Math.abs(antiDiag) == n) {
return player;
}
return 0;
}
}
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/
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